Engagement

Scorecard Adventures Guide

6 min read Engagement

A mystery inside the scorecard

Families keep score and solve a story on the same screen. Six clues appear at holes you choose, each correct answer reveals a letter, and the final mystery is completed after the round. Everything is digital, including the clue journal and completion badge.

Premium+ required. Premium and Enterprise plans can create, configure, save, and offer adventures to players.

Try the pirate template

“The pirate’s treasure has disappeared. Find six clues while playing your round.” Edit the story, questions, artwork and colors to suit your course.

Before you start

  • Open the scorecard you want to use, then choose its Adventure tab.
  • Use a scorecard with at least six holes and an account with permission to edit its settings.
  • Choose a six-letter final answer using A–Z, such as ANCHOR.
  • Plan for players using the regular scorecard on their own devices. Shared stationary tablets and TV displays do not run these adventures.

Build your first adventure

1

Choose or create a story

Under Your adventures, select the pirate template or choose Create adventure. You can keep up to eight adventures on each scorecard. Give yours a title, opening story and six-letter final answer.

2

Place six clues along the round

Open each clue and choose Appears at hole. Use six different holes in ascending order. Add a title, question, three different answer choices, the correct answer and an optional hint. Each clue reveals the next letter of your final answer.

3

Give each clue its own look

Choose a Clue theme color, upload artwork or enter an image URL, and add an Image description for players using screen readers. Each clue can have a different image and color.

4

Write the finish

Under The final mystery, add the final question, story ending and completion badge name. For ANCHOR, the six solved clues reveal A, N, C, H, O and R in order.

5

Choose participation and activate

Mark the stories you want to offer as Available on this scorecard. Choose Required or Optional, then turn on Show adventures in this scorecard. The switch saves your current settings immediately. Wait for the saved confirmation; if activation fails, the switch returns to its last confirmed state and an error explains what needs attention. Premium+ is required to turn activation on.

Prepare a draft first. Keep “Show adventures in this scorecard” off while you edit. Creating an adventure or uploading an image does not publish it; save the settings to apply your changes.

Automatic play or player choice

When adventures are active, the adventure popup opens as soon as players visit the scorecard, before Start Game. After the introduction or their adventure choice, players go straight to adding their group. The round uses standard stroke scoring automatically, so players do not choose a play mode or scoring method first.

Required · Start automatically

Select one available story under Adventure that starts automatically. Its full-screen introduction opens when players visit the scorecard, with a Continue to players button and no skip option. Clues open at their assigned holes once the round starts. Players can return to scoring at any time; they do not have to solve a clue to enter golf scores.

Optional · Let players choose

A full-screen popup explains the experience when players open the scorecard. Players choose from the available adventures or skip the adventure and keep score, then add their players. Their choice is remembered through setup and for that round on that device.

Available controls which stories can be selected. Show adventures controls whether any adventure appears for players on this scorecard.

Artwork, colors and live preview

The Adventure tab shows the actual player interface in the phone on desktop and below the editor on smaller screens. Use Preview screen in the editor to inspect the opening popup, any clue, the final mystery or the completion badge. Editing a clue or the final question also switches to that screen.

  • Live draft: Changes to the story, clue text, image, color and ending appear before you save. Buttons, hints and answers can be tried inside the preview using the draft. Preview play does not activate the adventure or create a golf round.
  • Artwork: Upload JPG, PNG, WebP, GIF or HEIC images up to 10MB, or use an HTTPS image URL. Artwork is displayed without cropping.
  • Theme: The clue’s color fills its full-screen background during play. Header text contrast adjusts to the chosen color.
  • Accessible description: Describe what the image shows. Keep the question understandable even if the image cannot load.
  • Final check: Save, then open the normal player scorecard and try a round. This checks participation, clue placement and the final puzzle as players experience them.

What families experience

  1. Open the scorecard. Read the required story introduction or choose or skip an optional adventure, then add players and start the round.
  2. Reach a clue’s assigned hole. Its card opens full screen inside the scorecard, showing the clue’s artwork, color and answer choices.
  3. Solve the clue to reveal a letter and a short confetti burst. The mystery progress meter tracks all six clues, with milestones at halfway and one clue remaining. Hints help with tricky questions, and the clue journal lets players revisit clues they have reached.
  4. Choose Back to scorecard to keep scoring. Closing a clue does not erase the adventure’s progress.
  5. Finish scoring the round and solve all six clues, then enter the final answer to reveal the ending and earn the named badge with a bigger celebration.

Progress stays with that scorecard on the current device. Answer checking needs a connection; players can keep golf scores if an adventure request fails. The completion badge is a digital souvenir.

Celebrations happen when a new clue or the final mystery is solved. Reopening a solved clue or refreshing keeps the reward without replaying confetti. Effects never block the scoring controls. Players who prefer reduced motion see the same letters, milestones and badge without animated effects; the dashboard preview follows that preference too.

Questions and troubleshooting

Why is Adventures unavailable?

The course needs Premium or Enterprise. Open Billing in Manage to upgrade. A downgrade removes access to the editor and stops serving adventures to players while keeping the saved stories.

Why does my adventure not appear?

Turning on activation saves immediately; check for the saved confirmation or an error above the switch. At least one story must be available, and in Required mode the selected story must also be available. Use Save adventure settings for edits made after activation. Open the regular player scorecard; the introduction or optional invitation appears before player setup. Returning players keep their existing round and adventure choice.

Why can’t I save my clues?

Use exactly six clues on different holes in order, three distinct choices per clue and a correct answer chosen from those choices. The final answer must contain six A–Z letters. If another window saved first, reload before editing again.

What if I change a story during a round?

Players checking an answer against the earlier version are asked to reload. Their golf scores remain saved. Finish preparing the adventure before opening it to players where possible.

Why is the final puzzle still locked?

All golf holes must be scored and all six clue letters collected. Players can use the journal to return to missed clues.

Does this need printed clues or a separate app?

No. Stories, images, answers, the journal and the final puzzle all live in the digital scorecard.